Enter OSRS usernames. Each boss, raid and clue is scored against what a player with the same kill count would normally have in their collection log.
Raid unique chances depend on points, team size and raid level, which Temple doesn't record. Change these to match how you play.
Spoon score out of 100. Higher is luckier, 50 is typical.
Every item has its own drop rate for each boss or raid mode. Guaranteed drops, kill-count capes and items that also drop elsewhere (whips, pickaxes, godsword shards, Virtus and similar) are shown but never counted as luck. Rarer items count for more than common ones.
Your haul is compared with 20,000 simulated players who made the same number of kills. The percentile says how many of them would have done worse than you: 50 is average, 97.5 and above is spooned, below 2.5 is very dry.
Each activity's luck is standardised and averaged, weighted by how much information it carries and how reliable its drop data is. The score is that average placed on a 0–100 scale.
Real accounts run luckier than the maths predicts, partly because people stop farming once they get the drop. The scale is calibrated so a typical tracked account lands near 50. This is an estimate from a handful of accounts, so treat scores as a guide, not a verdict.
Kill counts and collection logs come from TempleOSRS, so update your profile there first. Drop rates come from the OSRS Wiki. Activities tagged partial or rough have less certain rates.